Project Overview: BloomingAge is an interactive e-learning platform I designed and developed to help teens master their digital habits and emotional well-being. The project blends engaging multimedia, gamified activities, and real-world scenarios to foster self-awareness and healthy online behaviors.
Identified key challenges teens face with digital wellness through interviews and surveys with students, educators, and mental health experts.
Developed a modular curriculum with interactive scenarios, quizzes, and reflection prompts to support active learning and self-monitoring.
Incorporated gamified challenges and progress tracking to motivate learners and encourage course completion.
Deployed BloomingAge and provided ongoing updates, adapting content to user needs and digital trends.
Teens gained practical skills in self-monitoring, emotional regulation, and healthy social media use. Educators received a ready-to-use resource for digital citizenship and wellness.